This is a demo of the loading speed up when using multithreading for AABB calculations.
In this demo I modify the scene from my softbody demo to contain higher resolution trees. This results in much slower calculations of the trees AABB and a slow loading time. By moving those calculations to a seperate thread the scene does not need to wait for them to complete and loads much faster.
Note: there are certainly other ways this could be optimized too.
Have any questions?
Feel free to ask!